52 Weeks of UX: How to Identify the Best Design Problems
How to Identify the Best Design Problems
One of the core principles of UX is to solve existing problems, or problems that people are already struggling with. While this might not be as glamorous as inventing a brand new thing it is more practical: it makes identifying problems easier and people are much more receptive to your design. If you’re solving a known problem you don’t have to convince anybody that your design is valuable…they already know exactly why they want to use it.
Unfortunately, there are far more problems than there are designers to solve them. So how do you know you’re solving a problem that’s worth solving? How do you know that the problem you’re trying to solve is a real pain point that people will pay money for? How can you be sure that you’re prioritizing problems such that the one you’re focused on is the most important one?
Here is a simple framework that does just that:
1. Are People Frustrated?
If you ask people what their problems are, you’re likely to get a laundry list of issues as an answer. Saying we have a problem is easy, but the real problems are the ones we get emotional about. Frustration is the first clue that people have a real problem on their hands. They might not know how to articulate the problem they have but if they are frustrated then a problem exists somewhere. Frustration comes in several forms:
- They complain about it. (our favorite way to express frustration)
- They reluctantly accept something as “the way it is”
- It’s on a list of things to do
- They’re asking others for opinions & recommendations
If people aren’t frustrated, it means the issue at hand is not a real problem yet or they don’t recognize it’s a problem. Don’t try to convince people they have a problem…look for existing frustration instead of creating it anew.
Sometimes people are frustrated and don’t know exactly why. If people could articulate the root problem they might have solved it by now. So do user research by interviewing them, employing the Five W’s technique, or otherwise finding out what the real problem is. Once you know the real problem, often the solution presents itself.
2. Are People Actively Trying to Solve It?
Frustration is a major clue that a problem is important, but people get frustrated by a lot of things, some of which they’ll never do anything about. And, amazingly, some things stay problems forever! So try to wait until people take action against their problem in some way. This means they’ve prioritized the problem to one they really care about and are ready to take on.
Look for behavior that shows people are taking action. Are they cobbling together a solution from existing parts? Have they started a project with the express intent of taking on this problem? Are they amassing a library of information about this problem? Are they trialing software that is focused on this problem area?
People pay lots of lip service to problems they’re having but we have many more problems than time to solve them. So look for action, however small, to guide your design efforts.
3. Are People Already Spending Money?
Taking action is a necessary step, but it isn’t the best signal that we’re onto a great problem. People spending money is the strongest signal we have that they value the problem and would value a design that solved it for them.
Here are some ways that people might spend money:
- Purchased software - If they have purchased existing software then it’s a good sign this is a real problem to them. Note that this doesn’t mean they are happy…if they’re frustrated with existing software that they paid for then you can be further sure it’s a core problem.
Hired consultants - they don’t know how to solve the problem…they want to get another brain on the job. When I was consulting this was key…many people were trying to solve a problem for so long that they couldn’t think objectively about it. What they needed was someone familiar with the problem space who didn’t have their head in the weeds. Being close to a problem for too long can actually make it much harder to solve!
Building it themselves - this means that existing tools are yet good enough to solve the problem yet its worth the investment to get it solved. Building yourself is a crucial indicator that you’ve prioritized this problem to the top of your list.
Prioritizing the Most Important Problems:
Prioritization is a core competency of UX designers. We have to prioritize the people we design for, the features we choose to build, the elements on a page, as well as the overall problems we choose to solve. But choosing problems isn’t always easy…people have no end to the improvements they want made in their lives. This simple framework helps you prioritize problems based on people’s actual behavior, not just what they say or think. By focusing on whether people are frustrated, already taking action, or most importantly already spending money, UX designers can be sure they’re tackling the most important problems for their clients and customers.
Source: 52weeksofux
Web-Apps for Biz
- 1. For online demonstrations we use GoToMeeting
- 2. For website analytics we use Google Analytics
- 3. For uptime monitoring we use Pingdom
- 4. To manage our sales pipeline we use Salesforce
- 5. For bug tracking we utilise Mantis
- 6. For email and promotional campaigns we use Campaign Monitor
- 7. To gather feedback we use SurveyMethods
- 8. For staff professional development we use the training libarary at Lynda.com
- 9. And of course, we use Analysis-One to measure and monitor the financial and non-financial performance of our business.
- from: Mashable.com: http://mashable.com/2008/09/21/270-online-business-tools/
Source: blog.analysis-one.com
SuperBetter helps you achieve your health goals — or recover from an illness or injury — by increasing your personal resilience. Resilience means staying curious, optimistic and motivated even in the face of the toughest challenges.
The Top 5 Qualities of Productive Creatives (And How to Identify Them!)
Below, we outline five key qualities of particularly productive creatives, followed by some recommendations for how to uncover them in potential hires, co-workers, and collaborators.
1. Communication skills. As Albert Einstein said, “If you can’t explain it simply, you don’t understand it well enough.” Whether you’re leading a team, managing clients, or training a new hire, the ability to communicate clearly and concisely is an absolutely essential skill. We must all develop the capacity to efficiently manage our communication channels (email, Twitter, Facebook, etc), to rally people around our ideas, and to play well with others – our coworkers and our clients.
How to test for it:
One easy way to test this ability is by having a candidate explain a simple task. If you were hiring a Systems Administrator, for instance, you might ask something like, “Walk me through the process of setting up a web server.” It doesn’t have to be a hard question; the point is to get insight into their ability to communicate clearly.
2. Pro-activeness.
We tend to judge people based on their experience. This is, of course, the whole basis of the resumé. Yet, while on-the-job experience is valuable, we must dig deeper. A better indicator of productive creativity is one’s willingness to act, to take the initiative to put an idea in motion. As we’ve written elsewhere on 99%, “Those who take initiative possess tenacity and a healthy degree of impatience with idleness.”
How to test for it:
Inquire about past instances where the candidate was proactive. Have them explain how and why they started that club, magazine, or film series listed on their resumé. You can also get a glimpse into their future willingness to take initiative by asking questions like: “If I put you in charge of the company today, what would you do differently?” or “What are some things that you would change about the product (or sales process, or website, etc.) if you had the chance?”
3. Problem-solving.
“Thinking outside of the box” is really nothing more than creative problem solving – the ability to arrive at new solutions by looking beyond obvious or traditional approaches. As designer Michael Beirut taught us at the inaugural 99% Conference: “The problem contains the solution.” In this way, successful creatives don’t see problems as problems at all – they see them as opportunities.
How to test for it:
Aside from using Karl Duncker’s classic “candle task” to test problem-solving abilities, there are a few other options. When interviewing candidates for your creative team, don’t focus on leading questions. Instead, ask questions that emphasize shades of grey, and offer insight into the candidate’s thinking. For a Community Manager position, a good question might be, “How would you deal with an irate customer who won’t stop posting negative comments on message boards?”
4. Curiosity. “Judge a man by his questions rather than by his answers.” So said French philosopher Voltaire. As anyone who’s had a “Eureka!” moment knows, daring to ask a new question goes a long way toward finding the right solution. What’s more, a high level of curiosity – the hallmark of an inquiring mind – is typically indicative of other good qualities, such as inventiveness, resourcefulness, and fearlessness. It also tends to ward off boredom and apathy – sentiments that will poison any creative endeavor.
How to test for it:
When interviewing a potential hire, note how many unprompted questions they ask, and how much they’ve already learned about your company. You can also ask simple questions like, “Tell me about something outside of your area of expertise that you recently learned about?” or “What was the last book you read, and why?”
5. Risk-taking.
Being open to risk (and thus failure) is crucial. We can only truly learn and develop when we push ourselves outside of our comfort zones. According to choreographer Twyla Tharp, “If you only do what you know and do it very, very well, chances are that you won’t fail. You’ll just stagnate, and your work will get less and less interesting, and that’s failure by erosion.” For Tharp, inventor James Dyson, and innumerable others, failure is a badge of accomplishment because it means that you took a risk, that you tried something new.
How to test for it:
Chief executive of The Limited, Linda Heasley, likes to ask, “Give me an example of a situation where you think you took a risk or took a controversial point of view.” Or, for a sneakier approach, you can inquire if there’s anything the candidate regrets not doing at their previous job. As psychologist Daniel Gilbert points out in this article on risk, people usually regret the things they didn’t do, more than those they did. Thus, regret and risk-taking usually work (loosely) in inverse proportion to one another.
Source: the99percent.com
*
Less Mass. The leaner you are, the easier it is to change.
The more massive an object, the more energy is required to change its direction. It’s as true in the business world as it is in the physical world.
When it comes to web technology, change must be easy and cheap. If you can’t change on the fly, you’ll lose ground to someone who can. That’s why you need to shoot for less mass.
Mass is increased by…
- Long term contracts
- Excess staff
- Permanent decisions
- Meetings about other meetings
- Thick process
- Inventory (physical or mental)
- Hardware, software, technology lock-ins
- Proprietary data formats
- The past ruling the future
- Long-term roadmaps
- Office politics
Mass is reduced by…
- Just-in-time thinking
- Multi-tasking team members
- Embracing constraints, not trying to lift them
- Less software, less code
- Less features
- Small team size
- Simplicity
- Pared-down interfaces
- Open-source products
- Open data formats
- An open culture that makes it easy to admit mistakes
Less mass lets you change direction quickly. You can react and evolve. You can focus on the good ideas and drop the bad ones. You can listen and respond to your customers. You can integrate new technologies now instead of later. Instead of an aircraft carrier, you steer a cigarette boat. Revel in that fact.
For example, let’s imagine a lean, less mass company that has built a product with less software and less features. On the other side is a more mass company that’s got a product with significantly more software and more features. Then let’s say a new technology like Ajax or a new concept like tagging comes around. Who is going to be able to adapt their product quicker? The team with more software and more features and a 12-month roadmap or the team with less software and less features and a more organic “let’s focus on what we need to focus on right now” process?
Obviously the less-mass company is in a better position to adjust to the real demands of the marketplace. The more-mass company will likely still be discussing changes or pushing them through its bureaucratic process long after the less-mass company has made the switch. The less mass company will be two steps ahead while the more mass company is still figuring out how to walk.
Nimble, agile, less-mass businesses can quickly change their entire business model, product, feature set, and marketing message. They can make mistakes and fix them quickly. They can change their priorities, product mix, and focus. And, most importantly, they can change their minds.
*
It shouldn’t be a Chore. Your passion—or lack of—will shine through.
The less your app is a chore to build, the better it will be. Keep it small and managable so you can actually enjoy the process.
If your app doesn’t excite you, something’s wrong. If you’re only working on it in order to cash out, it will show. Likewise, if you feel passionately about your app, it will come through in the final product. People can read between the lines.
The presence of passion
In design, where meaning is often controversially subjective or painfully inscrutable, few things are more apparent and lucid than the presence of passion. This is true whether the design of a product delights you or leaves you cold; in either case it’s difficult not to detect the emotional investment of the hands that built it.
Enthusiasm manifests itself readily of course, but indifference is equally indelible. If your commitment doesn’t encompass a genuine passion for the work at hand, it becomes a void that is almost impossible to conceal, no matter how elaborately or attractively designed it is.
—Khoi Vinh, Subtraction.comThe bakery
American business at this point is really about developing an idea, making it profitable, selling it while it’s profitable and then getting out or diversifying. It’s just about sucking everything up. My idea was: Enjoy baking, sell your bread, people like it, sell more. Keep the bakery going because you’re making good food and people are happy.
—Ian MacKaye, member of Fugazi and co-owner of Dischord Records(from Salon.com People | Ian MacKaye)
*
Getting Real: Have an Enemy. Pick a fight.
Sometimes the best way to know what your app should be is to know what it shouldn’t be. Figure out your app’s enemy and you’ll shine a light on where you need to go.
When we decided to create project management software, we knew Microsoft Project was the gorilla in the room. Instead of fearing the gorilla, we used it as a motivator. We decided Basecamp would be something completely different, the anti-Project.
We realized project management isn’t about charts, graphs, reports and statistics — it’s about communication. It also isn’t about a project manager sitting up high and broadcasting a project plan. It’s about everyone taking responsibility together to make the project work.
Our enemy was the Project Management Dictators and the tools they used to crack the whip. We wanted to democratize project management — make it something everyone was a part of (including the client). Projects turn out better when everyone takes collective ownership of the process.
When it came to Writeboard, we knew there were competitors out there with lots of whizbang features. So we decided to emphasize a “no fuss” angle instead. We created an app that let people share and collaborate on ideas simply, without bogging them down with non-essential features. If it wasn’t essential, we left it out. And in just three months after launch, over 100,000 Writeboards have been created.
When we started on Backpack our enemy was structure and rigid rules. People should be able to organize their information their own way — not based on a series of preformatted screens or a plethora of required form fields.
One bonus you get from having an enemy is a very clear marketing message. People are stoked by conflict. And they also understand a product by comparing it to others. With a chosen enemy, you’re feeding people a story they want to hear. Not only will they understand your product better and faster, they’ll take sides. And that’s a sure-fire way to get attention and ignite passion.
Now with all that said, it’s also important to not get too obsessed with the competition. Overanalyze other products and you’ll start to limit the way you think. Take a look and then move on to your own vision and your own ideas.
Don’t follow the leader
Marketers (and all human beings) are well trained to follow the leader. The natural instinct is to figure out what’s working for the competition and then try to outdo it — to be cheaper than your competitor who competes on price, or faster than the competitor who competes on speed. The problem is that once a consumer has bought someone else’s story and believes that lie, persuading the consumer to switch is the same as persuading him to admit he was wrong. And people hate admitting that they’re wrong.
Instead, you must tell a different story and persuade listeners that your story is more important than the story they currently believe. If your competition is faster, you must be cheaper. If they sell the story of health, you must sell the story of convenience. Not just the positioning x/y axis sort of “We are cheaper” claim, but a real story that is completely different from the story that’s already being told.
—Seth Godin, author/entrepreneur (from Be a Better Liar)What’s the key problem?
One of the quickest ways to get yourself into trouble is to look at what your competitors are doing. This has been especially true for us at BlinkList. Since we launched there have been about 10 other social bookmarking services that have been launched. Some people have even started to generate spreadsheets online with a detailed feature by feature comparison.
However, this can quickly lead one astray. Instead, we stay focused on the big picture and keep asking ourselves, what is the key problem we are trying to solve and how can we solve it.
—Michael Reining, co-founder, MindValley & Blinklist









